High distances

Version history
 Alpha 1.1 

Hitbox looses precision when millions of blocks out

 Alpha 1.3 

It is now possible to Teleport far out by modifying the playersave.dat.

 Beta 1.3 

Stone background and rain looses precision when millions of blocks out

 Beta 1.7 

It is now possible to Teleport far out with Teleporting and you no longer need to modify the data files.

Fake blocks loose precision when millions of blocks out

Game now crashes at the 32-bit integer limit.

 1.0 

Clouds appear Stretched at (2^30 / 20)

 1.1.1 

You can no longer Teleport far out using Teleport, modifying Data files will no longer work.

It becomes impossible to Teleport far out on the X axis

 1.6 

It is now possible to Teleport far out again

Worlds have became infinite and a Terrain bug will appear at X ±2^24

Blocks will loose precision when millions of blocks out (Resulting in a Stripe world)

You will fall through the world at 50 Million blocks and lighting will not work

Chunks will fail to generate over ±2^35 due to 32-bit integer overflow to the chunks

Game crashes at X 2^31-1 due to 32-bit integer overflows (Only happens on Positive X axis, No crash on Negative 32-bit integer limit)

 1.6.1 

Game no longer crashes Over X 2^31-1

 1.7 

Block outline graphics will appear messed up at high distances due to Floating point precision loss.

Videos
Video of someone shows the effects of Teleporting to high distances on Cube2D

https://www.youtube.com/watch?v=MiwKtalGu8c